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RPCS5

Changelog

Every release, oldest to newest, with what was added, changed and fixed.

v0.4.2

Latest

Current build. A redesigned interface, cheat codes and community patch support.

  • ChangedEntirely new light-themed interface across the app, built around a single consistent design system.
  • ChangedLibrary redesigned with a cleaner grid layout, larger cover art and inline playtime.
  • AddedCheat code support with a searchable community patch database.
  • AddedQuick-search across Settings so any option can be found without hunting through tabs.
  • AddedCompact mode for the library, for people with very large collections.
  • ChangedSave states now capture a thumbnail for quicker identification.
  • ChangedSettings pages reorganised into fewer, more focused sections.
  • FixedRare crash when unplugging a controller during gameplay.
  • FixedBlurry cover art thumbnails on high-DPI displays.
  • FixedSettings occasionally failing to persist after a crash-recovery restart.

v0.4.1

Controller remapping and macOS fixes.

  • AddedFull button remapping for Xbox and generic HID controllers.
  • FixedApp failing to launch on Apple Silicon under macOS 13.
  • FixedCursor lock issue when tabbing out on Windows.

v0.4.0

OBS streaming support and mod loader.

  • AddedDirect OBS integration for clean, overlay-free capture.
  • AddedBuilt-in mod loader with per-title mod folders.
  • ChangedLibrary window redesigned around cover art and playtime.
  • FixedMemory leak during extended play sessions on Linux.

v0.3.2

Compatibility-focused patch.

  • FixedSeveral titles hanging on the PS5 boot splash screen.
  • FixedIncorrect trophy unlock timing causing save state mismatches.
  • ChangedCompatibility list now updates independently of app releases.

v0.3.1

Audio backend rewrite.

  • AddedSelectable audio backend: system default, ASIO, or exclusive mode.
  • FixedAudio crackling when switching output devices mid-session.
  • ChangedVolume mixer split into master, game, and interface channels.

v0.3.0

Shader cache and Vulkan promoted to default renderer.

  • AddedPersistent shader cache to cut stutter on repeat play sessions.
  • ChangedVulkan is now the default renderer; the software path is a fallback.
  • AddedPer-game graphics presets in Settings.
  • FixedFrame pacing stutter when V-Sync was disabled.

v0.2.2

Dynamic recompiler becomes the default CPU backend.

  • AddedJIT dynamic recompiler, replacing the interpreter as default.
  • ChangedCPU thread scheduling now tracks the PS5's core topology more closely.
  • FixedDeadlock in the audio thread under sustained CPU load.

v0.2.1

Save data and library improvements.

  • AddedSave state slots, independent of in-game save data.
  • AddedAutomatic library scanning for a chosen games folder.
  • FixedSave data corruption when quitting during a write.

v0.2.0

Vulkan renderer lands behind an experimental flag.

  • AddedExperimental Vulkan GPU backend alongside the software renderer.
  • AddedResolution scaling up to 4x native.
  • ChangedShader compilation moved to a background thread pool.
  • FixedTexture corruption on AMD GPUs under heavy VRAM pressure.

v0.1.2

First controller input pass.

  • AddedBasic DualSense input mapping over USB.
  • FixedAnalog stick drift on some third-party controllers.
  • ChangedInput polling moved off the main thread.

v0.1.1

Stability pass on the CPU interpreter.

  • FixedCrash on startup for CPUs without AVX2.
  • FixedIncorrect page fault handling during firmware decompression.
  • ChangedInterpreter loop rewritten for a modest throughput gain.

v0.1.0

First public build. Boots a small set of titles to the menu.

  • AddedInitial PS5 boot loader and firmware decryption.
  • AddedSoftware renderer for early GPU command validation.
  • AddedBare-bones library window with manual game folder selection.